They say that ‘coding is poetry‘ right? Well, I think of game mechanics as grammar. That’s why it’s so fun (honest!)
If the game is a language then, then what are you trying to communicate? What are the rules of that language; what sorts of things cant you say, or make no sense?
- The game rules have to reflect the core Stranger Things values we described earlier (in our case, friendship, geekery, horror, and investigation).